In fact, this seems to apply to just about any kind of heart you pick up in the game, even the big hearts that are not filled in. Each successive heart you pick up is worth more points, so getting an entire row of hearts is worth a decent amount of points. The small, filled in hearts are worth a few points, but they are always placed together in rows. Littered throughout the vibrant tracks of Sayonara Wild Heart's world are hearts. After a while mash quick-time prompt will appear, and that is lights out for Hermit64. Her heart will fire a barrage of missiles towards The Fool's location, and they explode together resulting in a big explosion, so be sure to steer clear. Eventually you will come across Hermit64's heart, and it is a big one at that. The Fool's head will appear, and you can move her all around to dodge obstacles and collect hearts. The second phase is a sort of 2D arcade shooter. Be sure to grab the hearts along the way. You will need to guide yourself so that you do not run into any of the illuminated panels. The first phase of this is a first-person section. Pretty brave, right? Well, she does not need any backup with her powerful technology - her special visor turns The Fool into a game cartridge, and she "plays" her! When you reach Hermit64 herself, you will notice she is alone. There are tons of long and wide turns on the road, so try to get in as much drifting as you can. The longer you hold a drift, the more points you will earn. Turn long enough and you will start to drift. With the roads so wide, you are encourage to make large turns. When you are en route to her, you will gain control of a slick car. Hermit64 is probably the most unique boss of the Wild Hearts. Quick-time events require good timing.
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